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Play Papers, Please in Your Browser

Lucas Pope’s 2013 puzzle simulation game in an unofficial fan port on wasm.rip, with buttons to export and load your save. The first load is large and can take minutes.

Port Keyboard & mouse by dasher
Play on wasm.rip

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About Papers, Please

Papers, Please is a puzzle simulation game by Lucas Pope, who developed and published it independently through his production company, 3909. It came out for Windows and OS X on August 8, 2013. Linux followed on February 12, 2014, and the iPad version on December 12, 2014. A PlayStation Vita port, announced in August 2014, was released on December 12, 2017, and an Android version arrived alongside an updated iOS version for iPhone in August 2022.

You play an immigration officer at a border checkpoint of Arstotzka, a fictional dystopian country on bad terms with its neighbours. Each day you check travellers’ passports and other papers against a growing list of rules, let in those whose documents are in order, turn away those whose aren’t, detain people with forged details, and try to keep your own finances afloat. By its tenth anniversary it had sold more than five million copies.

It is a single-player game. The PC version was first written in Haxe on OpenFL and later moved to Unity, and this browser port is built from that Haxe code.

The official game is sold separately for Windows, macOS, Linux, iOS, Android and PlayStation Vita.

How it runs in your browser

Press Play and wasm.rip opens in a new tab. The port is an unofficial fan project credited to “dasher.” It was added to wasm.rip’s port list around 1 November 2026. Our look at the game script on that date showed the game’s Haxe code compiled to JavaScript.

The game data comes from a CDN in 17 parts, and the page shows “Loading… n/17” as each part arrives. wasm.rip’s own FAQ explains that the first load downloads the whole game, so big games take a while. When we tried it on 1 November 2026, loading crept up to 11 of the 17 parts in about two and a half minutes before our connection to the CDN dropped, although the data files downloaded fine when we fetched them directly. We didn’t get as far as playing, so allow several minutes for that first load.

There’s no account to make. The page has Export save and Load save buttons, which let you back up your progress as a file and restore it later.

Controls and devices

This port is built for mouse play on a computer. The key layout isn’t listed here, so follow the game’s own prompts once it starts. If it stutters, wasm.rip suggests switching to Chrome or Edge.

We haven’t tested it on a phone, and as far as we know the port doesn’t support phones, so use a desktop or laptop. Chromebooks haven’t been confirmed.

Tips

  • Keep the tab open while the counter climbs to 17, and expect the first load to take several minutes.
  • Press Export save at the end of a session and keep the file somewhere safe, so Load save can bring your progress back.

dasher also ported The Message from Deep Space, a 2026 puzzle game about decoding an alien transmission, and wasm.rip hosts other fan ports such as Brotato.

Is Papers, Please Free, Safe and Official?

Can I play Papers, Please online for free?

This unofficial fan port by dasher runs free in a browser tab on wasm.rip, with nothing to install and no account. It isn’t made or endorsed by Lucas Pope (3909), and the official game is sold separately.

Can I save my progress in the browser version of Papers, Please?

The port’s page has Export save and Load save buttons, so you can back up your progress as a file and restore it on a later visit.

Why does Papers, Please take so long to load?

The first load downloads the whole game in 17 parts, and the page counts them as they arrive. It can take several minutes, so leave the tab open while it works.

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