About Indiana Jones and the Fate of Atlantis
Indiana Jones and the Fate of Atlantis is a point-and-click adventure that LucasArts developed and published for the Amiga, DOS and Macintosh. It came out in North America on June 1, 1992 and in Europe on July 3, 1992. Almost a year later it was reissued on CD-ROM as an enhanced “talkie” edition, with full voice acting and digitized sound effects. Hal Barwood directed it and designed it with Noah Falstein, Shelley Day produced it, and Clint Bajakian, Peter McConnell and Michael Land wrote the music.
It was the seventh game to use the SCUMM script language, on an updated version of the engine. You explore environments and interact with objects and characters through commands built from a set of predetermined verbs. The game offers three distinct paths, and the one you choose shapes the story, the gameplay and the puzzles. DOS.Zone’s description frames the plot as Indy’s search for the lost city, in a race against the Nazis to harness the power of Atlantis. A separate, more combat-focused version, Indiana Jones and the Fate of Atlantis: The Action Game, was released at the same time.
Later versions came out for the FM Towns in Japan in 1993, the Wii in 2009, Windows and OS X on July 8, 2009 and Linux in 2014. Lucasfilm Games, now part of Disney, holds the rights.
How it runs in your browser
When you press Play, DOS.Zone’s page for the game opens in a new tab and boots the MS-DOS version inside js-dos, an open-source port of DOSBox that runs in the browser and imitates an early 1990s PC. You don’t install anything or hunt down game files, because the site loads them for you, and there’s no sign-up. DOS.Zone carries no ads.
The listing is filed under quest and adventure and holds a rating of 5 from 15 player reviews. It doesn’t say whether you get the original June 1992 release or the CD-ROM talkie, and it doesn’t describe how saving works, so look at DOS.Zone’s page if either matters to you.
Controls and devices
The game was designed for a keyboard and mouse, and as a point-and-click adventure, most of what you do happens with the pointer. DOS.Zone doesn’t list keyboard shortcuts, so check the game’s own menus, and click inside the emulator window once it has loaded so your input registers.
Phones get virtual on-screen controls from DOS.Zone, but this is a pointer-driven adventure and a computer suits it better. Chromebooks haven’t been checked.
Who it’s for
It suits Indiana Jones fans who want an adventure built on puzzles rather than combat, and players who like choosing their own route. Since the three paths change the story, the gameplay and the puzzles, a second run along a different path won’t simply repeat the first. DOS.Zone’s listing is the point-and-click game, not the separate Action Game. If you enjoy it, two more SCUMM adventures run on DOS.Zone: The Secret of Monkey Island from 1990, whose composer Michael Land also worked on this game, and Full Throttle from 1995.
Is Indiana Jones and the Fate of Atlantis Free, Safe and Official?
Can I play Indiana Jones and the Fate of Atlantis online for free?
Yes. DOS.Zone runs the MS-DOS version free in a browser tab, with nothing to install and no account. It isn’t made or endorsed by Lucasfilm Games.
Is this the CD-ROM talkie version of Fate of Atlantis?
DOS.Zone’s listing doesn’t say. It runs the MS-DOS game, but it doesn’t state whether that’s the June 1992 release or the enhanced CD-ROM edition with full voice acting that followed almost a year later.
Do I need the original game files?
No. DOS.Zone loads the game files from its own site and runs them through js-dos, its browser build of DOSBox, so you don’t need a copy of your own.